Ultimate Frisbee

General Intro

Your captain is Jack and Audrey(Desiree Ong) and we've got a load of helpers.

A frisbee team has 7 players, and 1 sub, for a total of 8 players. The game lasts about 15 mins (I think) and you have to score as many times as possible to win. It may seem to be a very short amount of time but it is very tiring. If you aren't even panting by the end of practice, you aren't working hard enough, or running enough, or blocking enough, so you will not be considered as gosu unless it's just because you have some sort of insane stamina, or we're doing something non-tiring.

You must run like a mad person and get crazy gosu stamina. Seriously. Stamina is gila important.

You must be able to throw the frisbee decently well by the time it's a week before games carnival to be a part of the Boy's team because a load of them are pretty aite at that already. The Girl's team, I have no idea what Audrey wants.


There is Ultimate on the 13th and also the 27th of March

List of GIRLS frisbee team

Hey people. Okay here is the list of players so far but we need one more person. There are a few people who can fill that spot but I have yet to make my decision. Anyway, these are the first 7 players. Thanks!

1. Audrey D.
2. Alexis Lee
3. Jacqueline Ho
4. Hsu Yin
5. Sabrina
6. Siew May
7. Fayla

Signned upped people's list



Number of Players In House Team:
•Maximum of 16 players (8 girls & 8 boys). 7 players in play at any one time.

•15 minutes, with boys & girls playing concurrently. Girls take one half and boys take the other. From
2007 onwards, Ultimate (Boys) and Ultimate (Girls) count as separate events.

Basic Rules:
•Initiate Play - Each point begins with both teams lining up on the front of their respective endzone
line. The defense throws ("pulls") the disc to the offense.
•Scoring - Each time the offense completes a pass in the defense's endzone, the offense scores a
point. Play is initiated after each score.
•Movement of the Disc - The disc may be advanced in any direction by completing a pass to a teammate.
Players may not run with the disc. The person with the disc ("thrower") has ten seconds to
throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
•Change of possession - When a pass in not completed (e.g. out of bounds, drop, block, interception),
the defense immediately takes possession of the disc and becomes the offense.
•Substitutions - Players not in the game may replace players in the game after a score and during an
injury timeout. Rolling substitutions is allowed.
•Non-contact - No physical contact is allowed between players. Picks and screens are also prohibited.
A foul occurs when contact is made.
•Fouls - When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
•Self-Refereeing - Players are responsible for their own foul and line calls. Players resolve their own
•Spirit of the Game - Ultimate stresses sportsmanship and fair play. Competitive play is encouraged,
but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

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