Intellectual Events

This section covers the Three Inter-House Intellectuals: Quiz, Debate, and Maths Olympiad. You may use the appropriate sections below to contribute ideas and strategies as well as for captains to post up notices for practices etc.

Quiz

Notices

Participants / Sign up

Rules

Teams
Each house shall be represented by a student from each level, Form 1/Year 7 onwards. Age shall not factor - underaged students shall follow their academic level. 
i.e. In Cempaka Damansara, the teams shall come from Forms 1, 2, 3, 4 & 5. (5 to a team)
In Cempaka Cheras, the teams shall come from Form 1/Year 7, Form 2 /Year 8, Form 3/Year 9, Form 4/Year 10, Form 5/AS Level. (5 to a team)
Team members may change from Sem-Final to Final & 3/4 Placing. Academic level must be followed.


The Competition (Amendment from previous years)
Houses shall compete in at one go.


Format (Amendment from previous years)
Each team member will take turns to answer a question, in sequence starting from Form 1/Year 7. 
All participants are to face the Quiz Master during a Question. No communication of ANY kind is allowed for both teams during a Question. 
10 seconds is given for first attempt at a Question. An immediate Answer is required from subsequent attempts at the same Question. 


Scoring (Amendment from previous years)
Each correct answer: 3 marks. No marks for wrong answer. 
Open to Floor. 1 mark for correct answer. Minus 1 for wrong answer. (Must wait for cue or House forfeits opportunity)

15 rounds, followed by
4 rounds by Opposing Teams ( Opposing Team on stage 3 pts; opposing team on floor 1 pt. Each team chooses their category to be quizzed on for their 3 rounds (Team which sets questions does not participate in their round), followed by
5 Bonus Questions (open to all), 5 marks for correct answer. -2 marks for wrong answer, followed by

SUDOKU OR OTHER GAME (Most likely Ricochet Robots) (open to all) - 3 rounds
5 marks for correct answer. Loses turn for wrong answer. Queue again.



Note: I've got word that Ricochet Robots will be replacing the bonus Sudoku event for the Inter-House Quiz. We think that it would most likely work by displaying a live feed of the game through the Hall projector and everyone on the floor (including you) quickly looks for a solution. So start training yourselves! You can look up the game on the Internet like here. Once you know the basic gameplay, you can try to play the online version, but it's solo play, so you basically make your own solution in as fast a time as possible (I recommend you play this according to real competition constraints, i.e. think through the solution and count the moves in your head before moving the robots.) There are a few glitches in the online game but it's good enough I guess. (Note: Don't play for more than 2 hours on end, it can give you headaches!)

Penalty
Illegal help/talking during a Question
Penalty: 5 points from House Quiz score

Strategies


Debate

Notices

Participants

F1: Kai Xin
F2: Malayandi
F3: Varun
F4: Alexis
F5: Sien Yi

Rules

Teams
Each house shall be represented by a student from each level, Form 1/Year 7 onwards. Age shall not factor - underaged students shall follow their academic level.
i.e. In Cempaka Damansara, the teams shall come from Forms 1, 2, 3, 4 & 5. (5 to a team). 
In Cempaka Cheras, the teams shall come from Form 1/Year 7, Form 2 /Year 8, Form 3/Year 9, Form 4/Year 10, Form 5 and AS Level. (6 to a team)
3 students are chosen to speak in a tie. The rest of the team remains on stage to give research support.

All members must speak in at least one tie in the competition. Therefore, some/all team members would change from Semi-Final to Final & 3/4 Placing. Academic level must be followed.


The Competition
Houses shall compete in semi-finals, followed by the 3rd/4th Placing and Final. The tie for the semi-finals is determined by the previous year’s FHC standings: 1st vs 4th, 2nd vs 3rd.


Format
Houses are given the motion 1-1.5 hours before the debate. Sides are chosen in the presence of teams, Only the debating team may prepare. Strictly no external help is allowed. Internet use is allowed at all times. 


1st Speaker: 5 minutes, 2nd Speaker: 4 minutes, 3rd Speaker: 4 minutes.

Rebuttal (Any Speaker): 3 minutes.
Proposition starts first; Opposition rebuts first.


Allocation of marks
Marks are given for Content and Delivery. Weightage will be provided later.



Penalty
Illegal help : Disqualification

Strategies


Maths Olympiad

Notices

Participants / Sign up

F1: Michelle Wing
F2: Ong Wen Ping
F3: Gao Jye
F4: Jacqueline Ho
F5: Jack Jacobs

Rules

Teams
Each house shall be represented by a student from each level, Form 1/Year 7 onwards. Age shall not factor - underaged students shall follow their academic level. 
i.e. In Cempaka Damansara, the teams shall come from Forms 1, 2, 3, 4 & 5. (5 to a team)

No substitution is allowed.

The Competition
Houses shall compete among themselves at one go.

Format (Amendment from previous years)
All participants are to face the Quiz Master (Emcee) during a question. Communicating with team members and spectators will not be allowed,except Team Questions and Sudoku Questions.

Round 1: Opening Questions
- There are 5 questions in this round.
- These question are open to the audience.
- Audience is allowed to raise their hands on the count of three.
- Houses that raise their hands before the count of three, will be forfeited.

Round 2: Warming Up Questions
- There are 10 questions in this round.
- 10 seconds is allocated for each question.
These question are open to ALL participants ( all levels ).
- If participants choose to answer the questions, ALL the answers MUST be displayed at the same time.

Round 3: Level Questions
- There are 18 questions in this round.
- 60 seconds is allocated for each question.
- Each level will be given one “Level” question and a question will be given to the floor.
- This is repeated 3 times.
- ALL participants are encouraged to answer the questions. If participants choose to answer the question, ALL answers MUST be displayed at the same time.

Round 4: Team Questions
- There are 4 questions in this round, two problem-solving questions and two mystery questions.
- 180 seconds is allocated for each question.
- If your teams choose to answer the question, ALL answer MUST be displayed at the same time.

Round 5: Sudoku Questions
- Each team will be given an “Advanced” Kakuro question.
- At the same time “Advanced” Sudoku is given to the floor (all member in the Hall, except Mathematics Department).

Scoring Method (Amendments from previous years)

Round 1: Opening Questions
Each correct answer: 5 marks, -2 marks for wrong answer. (Must wait for cue or House forfeits opportunity)

Round 2: Warming up Questions
Each correct answer: 5 marks for each participants, -2 marks for each participants.

**Round 3: Level Questions
Participant Question
If the level participant has answered correctly: 30 marks, no marks for wrong answer.
If the level participant has answered wrongly, other Levels’ answer will be considered.
If other levels’ have answered correctly: 5 marks, -5 for wrong answer.

Audience Questions
Each correct answer: 5 marks, -2 marks for wrong answer. (Must wait for cue or House forfeits opportunity)

Round 4: Team Questions
Problem solving questions
Each problems solved correctly: 50 marks, -20 marks for wrong answer.

Mystery questions
Shall be announced on that day.

Round 5: Sudoku Questions
Participants: “advance” Kakuro
1st house solves the puzzle earns 150 marks,
2nd house solves the puzzle earns 100 marks,
3rd house solves the puzzle earns 75 marks,
4th house solves the puzzle earns 50 marks.
no marks if the house not manage to solve the puzzle.

Audience: “advance” sudoku
1st house solves the puzzle earns 250 marks,
2nd house solves the puzzle earns 150 marks,
3rd house solves the puzzle earns 100 marks,
4th house solves the puzzle earns 50 marks.
no marks if the house not manage to solve the puzzle.

Penalty
Illegal helping/talking during a question
Penalty: 5 points will be deducted from scores of the houses

Strategies

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